A standout PAL launch title for the original PlayStation was a first-person platform game called Jumping Flash!, which added a sense of verticality to 3D game worlds as Robbit would leap high into the air to navigate upward to tall platform structures. We admit that its camera can be cumbersome and cause frustration, but this finicky camera is also a result of FLUDD’s innovative gameplay additions to the 3D platformer genre. In enclosed areas like the hotel lobby on Sirena Beach the camera feels restrictive, particularly as you have to squirt ghosts to create disappearing platforms, although expansive open environments are more common than the claustrophobic hotel. We are not blind to Super Mario Sunshine’s failings we accept that it’s not perfect. It’s our intention to remember its magic and give it another chance to ‘Shine’, or if you are a Japanese reader of Nintendo Life, ‘Shine Get!’ Below is a list of what are often considered to be negative attributes of this title: as we defend Sunshine the occasional spoiler may be discussed, so be warned. Gadd’s FLUDD we aim to wash away any dirt that has been flung at this game. However, we believe that its ten year anniversary is a time to celebrate, so armed with Professor E. Therefore, just as Mario started his GameCube adventure as a convicted vandal, Super Mario Sunshine has perhaps become tarred with a magic graffiti brush, labelling it as a villain of Super Mario games. Gradually over the past decade opinions have grown more divided and gamers have become increasingly vocal about the game’s shortcomings or strengths. Ten years ago today, on 26th August 2002, GameCube title Super Mario Sunshine was released in North America to an abundance of critical acclaim, with relatively muted murmuring that it was an unworthy follow-up to Super Mario 64.
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