![]() * AI will now consider the alien aggression setting of the game when considering when to expand. * AI will consider habitat provided by suburbs as slightly less valuable and expand a little more. * Default difficulty for new players starting the game decreased. * Renamed difficulty levels to better fit what they feel like for new players. * AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous. * AI no longer considers standings and war status of other factions when deciding its diplomatic actions. ![]() Please see below for the full list of changes. AIs will be much friendlier towards players who pose no threat and now need an actual reason to attack you other than seeing you already are troubled with other factions. This update primarily deals with the overopportunistic dogpiling behaviour AI empires used to show in the past.
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